Would rank mages hire but ya.. long cooldowns and all the elemental resistance on tact makes them lackluster imo Last edited by Esdeath; May 18, 2018 @ 12:19pm #2. cronic0_0.

That’s dumb. Due to his Fire Breath being a very limited range, we suggest the Prince always remains within melee combat. This will make you a devastating monster in combat, able to bash, stun and trip all manner of opponents, while still being able to light on fire those enemies who really make you mad. Dual Wielding and Scoundrel combine to make him very mobile and incredibly strong, while Polymorph is mostly used for gaining more stat points, while picking and choosing the odd spell that will help in combat (like This sturdy Dwarf is a front line character by default and should stay that way due to his amazing Talents. I am having a lot of success with a version of the "Eternal Warrior" posted on Fextralife. Start with lone wolf, or excutioner then pick opportunist third. "I'm running a 'Warlock' (whatever you want to call it). I had a team of summoner of sparks, tectonic sage, eternal warrior, and ranger. In my game of being a LW, mobility and restricting mobility for my archmage to nuke is extremely important. Geomancer is very important because it's both powerful and can be used to heal Fane. I am looking for two lonewolf builds for a tactcian play and I am hesitating between battlemage/summoner of sparks and stormchaser/glacian gardian. Lastly, a single point in summon can let her conjure an Incarnate which can fight by her side. This goes against his default setup and instead focuses on the fact he is a skeleton. Make sure to get the other scoundrel skills such as sawtooth knife, throwing knife, corrupted blade, sleeping arms, gag order, and terrifying cruelty. Dealing crit damage via sparks/Hitting multiple at a time. That being said, there is a comment on the YouTube video claiming this build is rubbish (because it doesn’t make sense and honestly, it really doesn’t, in theory) and I have to say that I felt the same way because it seemed so random and like nothing synchronized …Thanks for your effort! This build throws away his shield and some health, in favor of raw damage. Leedizzle. Let me know what you think and if theres something you think I could add or take away. Add in some Leadership to buff the whole team and a point or two of Single Handed for extra damage and you'll have a front line warrior who never dies, and blasts his enemies with his fiery fury. You can deal some incredible damage with the right setup (and Shield).These 2 Skills really make this Build shine. So I'm going to make my character a mainly two-handed warfare build but I was wondering what else would go well with it. The following classes are based around the default classes assigned to each party member. With all this combined, this build is a highly efficient support in: 1. This build focuses on what he starts as and amplifies it. All trademarks are property of their respective owners in the US and other countries. Build up from there and enjoy the mayhem.hello, i have some theorycafting build and i want to this community to make them for mor information pm me i already try my build on dos1 . Chicken claw is good CC early as well. This feeds perfectly into her abilities, and makes her one of the best Rogues possible. I am having a lot of success with a version of the "Eternal Warrior" posted on Fextralife. Other than trying to max out Warfare (eventually), I dip into 3 Polymorph (Bull Horns, Tentacle Lash, Chicken Claw, and Skin Graft [best Source skill in the game, I think]), 2 Aerotheurge (Uncanny Evasion and Teleportation), 1 Geomancer (Fortify), 1 Hydrosophy (Armor of Frost), 2 …

By default Fane is a Geomancer/Pyrokinetic. Of course, because you don’t put points into Summoning, the blob would do sub-par damage. Especially at level 10 when your invocation becomes a champion. While playing another archer and summoner combo, aero helps place the archer in the right places and teleport people to the summon to tank.

Main skills: Adrenolyn, Sparking Swings/Master of Sparks, Deploy Traps/Mass Traps, Bull Horns, Teleport, Nether swap, Erratic Whisp, Uncanny Evasion/Evasive Aura, Whirlwind, Battering Ram, Tentacle Lash. Add polymorph as/when you feel appropriateI used these build templates a lot when first playing this game. Divinity: Original Sin Enhanced Edition > General Discussions > Topic Details. When I started the game I *thought* i wanted to be a warrior but I distributed my points too evenly and got my but handed to me until I learned that bow and arrow rocks in this game. Posting level 20 stats:Honestly for the juggernaut build id rather have crippling blow than battle ram.Hello! Supportive char that helps you dealing with trades, talks and find the hidden treasures. Focus heavily on Warfare, Pyrokinetic and Geomancer.